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- Lotto Master Professional
-
- Release 1.6
-
- For Pick-5 And Pick-6 Lottos
-
-
- Shareware Version User's Guide
-
-
-
-
- Program and documentation (C) 1987-89 JPM Computer Products
- All Rights Reserved
-
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-
-
-
-
-
-
-
- Copyright Notice
-
- This software package and documentation are copyright 1987-1989
- by Joseph P. Masching and JPM Computer. All rights are reserved
- worldwide. JPM Computer licenses users to implement this
- software for their own use on a trial basis and to make copies
- for use by others on the same basis. If, after a trial period of
- thirty (30) days, the user wishes to continue using the program,
- he is required to register with JPM Computer and to pay a
- registration fee of $49.95 US. This version of LOTTO MASTER
- PROFESSIONAL is SHAREWARE and may be distributed via electronic
- bulletin boards or by any other medium as long as the original,
- unaltered documentation and all of the original files are
- distributed with it. Commercial resale is strictly prohibited
- without written permission of JPM Computer, P.O. Box 30742,
- Portland, OR 97230. Telephone number is (503)287-8952.
-
-
-
- Disclaimer
-
- JPM Computer makes no warranties as to the contents of this
- documentation or the LOTTO MASTER PRO program and specifically
- disclaims any implied warranties of merchantability or fitness
- for any particular purpose. In no event shall Joseph Masching or
- JPM Computer be liable for any loss of profit or any other loss
- or damage, including but not limited to special, incidental,
- consequential or other damages. JPM Computer further reserves
- the right to make changes to the specifications of the program
- and contents of the documentation without notice.
-
-
- NOTES ON THE SHAREWARE VERSION
-
-
-
- All SHAREWARE versions of Lotto Master Pro releases are full and
- complete versions of the program, and are furnished with complete
- documentation. Nothing has been left out and no features have
- been disabled or crippled. However, as an incentive for the user
- to register, we issue a program to SHAREWARE only after a new
- version has been developed. This means that any SHAREWARE
- version is a least one release behind the registered version.
-
- When the user registers his program with JPM COMPUTER, and pays
- the registration fee, he receives a copy of the latest version of
- the program and an up-to-date data module of the lotto history of
- his choice (if available). He is also guaranteed to receive
- advance notification of, and substantial discounts for, future
- new releases of the program. The registration form is located on
- the last page of this User's Guide, and the registration fee is
- $49.95.
-
- If you like this program, you will like the registered version
- even more.
-
-
-
- LOTTO MASTER PROFESSIONAL is a program designed to maintain and
- track LOTTO bets, check bets against the LOTTO drawings, maintain
- a history of winning numbers, analyze historical numbers for
- significant information, generate bets based on statistical
- history, and support bets based on user-selected numbers with
- statistical backup. It is an easy-to-use menu-driven utility for
- use as an aid to making decisions about placing Lotto bets.
-
- While the program was designed originally for use with the
- California LOTTO 6/49 lottery, it can now be used equally well
- with any five or six-number lottery, with or without a 'bonus' or
- 'alternate' number.
-
-
- Hardware Requirements and Installation
-
- LOTTO MASTER PRO is designed to run on any IBM or compatible
- computer with DOS 2.1 or higher and 256K of memory. It will run
- without problems on either a single floppy, dual floppy, or hard
- drive system. Before running Lotto Master Professional, make a
- working copy of the program disk. NEVER run the original program
- disk. The original should be stored away in a safe place and
- used only for making working copies.
-
- To run LOTTO MASTER PRO on a single floppy disk system, place the
- working copy of the program disk in drive A and from the A:>
- prompt, type 'LM' and press enter. This working copy of the
- program disk should not contain any documentation files or
- support files.
-
- To run the program on a dual-floppy disk system, you must first
- copy the data files from the program disk to a separate data
- disk. To do this, place a working copy of the program disk in
- drive A, and a fresh formatted disk in drive B. From the A:>
- prompt, type the following commands:
-
- copy *.rec b: <ENTER>
- copy *.dat b: <ENTER>
- copy *.cfg b: <ENTER>
-
-
- (If you are starting a brand new game for which you do not yet
- have history files on the disk, you will not need to copy any
- files to the B disk. They will be created the first time that
- you run the program.) The data files will be transferred to your
- working data disk. After transfer is complete, label your working
- data disk to identify the lottery information that it contains.
- be in drive A, and the data disk in drive B. Make the B drive
- current by typing and entering the following: b: <ENTER>. Now,
- from the B:> prompt type "PATH A:\" and <ENTER>. Then type "LM"
- and <ENTER>. The program will load and from this point will look
- for all data files on drive B and all program files on drive A.
- If the program detects upon loading that you are beginning a new
- game it will automatically send you to the Game Configuration
- sub-program.
-
- To use the program on a hard drive system, copy the entire
- program disk to a directory on your hard drive. Each lottery
- must be on its own directory on the hard drive; the data files
- cannot be mixed. (See your DOS manual for directions on creating
- a new directory and for use of the COPY command.) To run the
- program, make your Lotto Master directory the current directory
- and type-in and enter 'LM'. The program will load and run.
- Again, if you are starting a brand new game, just copy the file
- LM.EXE and the four .OBJ files to the new directory.
-
- The Program Files
-
- The LOTTO MASTER PRO program package contains sixty-seven files.
- They are as follows:
-
- LM.EXE The main program
- LIBB.OBJ Subroutine libraries
- LIBS.OBJ " "
- LIBP.OBJ " "
- LIBH.OBJ " "
- HISTORY.DAT History archives
- HITREC.DAT " "
- BONUSREC.DAT " "
- 1.REC - 54.REC " "
- LOTTO.DAT Bet archive
- LM.DOC This manual
- README.1ST update and startup information
- PRINTDOC.BAT A utility for printing this manual
- LOTTO.CFG Game configuration information
-
-
- Getting Started
-
- Getting started is simple. Set up your system by one of the
- methods described above under Hardware and Installation, type
- 'LM' and press <ENTER>. You will see the title screen first,
- followed after a few seconds by the LOTTO MASTER main menu (NOTE:
- if you are setting up a new game, the program will first ask you
- for configuration information).
-
-
- Using The Menus
-
- Lotto Master Professional is almost entirely 'menu-driven'. That
- is, each action that you can take is presented as one of a series
- of options on a screen 'menu'. Each menu has a highlighted bar
- that can be moved by an up or down arrow or 'cursor' key, and
- each choice on the menu is numbered on the left. To make a
- selection from the menu, either move the highlighted bar to your
- choice and press the ENTER key, or simply press a number key
- corresponding to the number to the left of your choice.
-
-
- Using The Speed-Keys
-
- When entering numeric data, it is usually not necessary to press
- the ENTER key to record your input. You will see that when a
- number field becomes full, the cursor will automatically drop
- down to the next field. In the case of entering single-digit
- numbers, you can either enter the digit and press the ENTER key,
- or you can preceed the digit with a zero and use the automatic
- feature. This feature facilitates the use of the keypad and
- speeds up input.
-
- Creating New Games
-
- Lotto Master Pro generally comes furnished with a lotto history
- on the program disk. You may, however, initiate a new game at
- any time. To accomplish this, simply establish a new disk or
- directory for the new game, place the directory or disk that
- contains the Lotto Master Pro program files in the DOS path (see
- your DOS manual for instructions on how to do this), and then
- type LM from the new data disk or directory. The program will
- see that no game files exist on the new disk and, after asking
- you a few questions about the new game, will create the necessary
- files. From this point you need only obtain the history data
- from the lottery office of your state and enter it into the
- history database through Option 1 on the History Management menu.
- Remember, you cannot run more than one game on the same disk or
- hard-drive directory.
-
- Playing Pick-5 Lottos
-
- Pick-5 lottos are handled the same way by the program as Pick-6
- lottos except that wheeling is not available for them in the
- present version. It is planned that later versions of the
- program will support Pick-5 wheeling. As a registered user of
- the program, you will be contacted when new releases become
- available and you will be able to acquire them at a substantial
- discount. The Main Menu
-
- The main menu offers five options: You can WORK WITH BETS, WORK
- WITH HISTORY, go to UTILITIES, print REPORTS, or EXIT LOTTO
- MASTER. If you choose to exit you will be asked to verify that
- you really wish to do so, and upon verification you will be
- returned to the operating system prompt. To insure that all
- files are properly closed, you should exit the program only from
- this menu.
-
-
-
-
- WORK WITH HISTORY - THE HISTORY MENU
-
-
- History Management deals with the archive of numbers from all
- past lotto games that are stored on disk. It allows you to add
- new drawings to the archive, to edit or delete existing drawings
- to generate statistics from the drawn numbers, and to search the
- history files for information that you consider to be sig-
- nificant. Selecting the WORK WITH HISTORY option from the main
- menu will bring you to the following sub-menu:
-
- Option 1 - Add To History
-
- Select this option to enter new or missing drawings. You will be
- asked how many boards you wish to enter (each board consists of a
- date and five to seven numbers) and then you will be presented
- with each board in turn until all are filled in. The date is
- entered first, in mmddyy format; that is, simply type in the 6
- digits representing the date without spaces, slashes, or dashes.
- For example January 1, 1987 would be typed in 010187. The
- program will check to see if the date is already on file and, if
- not, will allow you to continue. If it detects that the date
- already exists in the file, it will ask you to re-enter it.
-
- Next, type in and enter the numbers from the drawing for that
- date. You will only be allowed numbers between 1 and the maximum
- number accepted by the current game, and the numbers may be
- entered in any order. You may exit this option at any time by
- pressing the ESC key in the date field or in any number field.
- After all input has been entered, the program will sort it and
- return you to the History Management menu.
-
- Option 2 - Edit/Delete History
-
- After selecting this option you will be asked to enter the date
- of the drawing you are interested in. Enter the date in the same
- format as above. Next, you will be shown the record and be given
- a choice of editing or of deleting it. If you delete, the record
- will be removed from the files and you will be returned to the
- menu. If you choose to edit the record you will go into the
- addmode described above and the old record will be over-written
- with the new information. When your edited record has been
- stored you will be asked for a new record date to look at. If
- you are finished with the Edit/Delete mode just press ESC and
- you will be returned to the History Management menu.
-
- Option 3 - Display History
-
- This option will give you a page-by-page listing in date-order of
- all past LOTTO drawings on file. The default starting and ending
- periods are the very first record and the very last record (in
- other words, the entire file). These periods may be changed by
- using Option 6 on the menu. The display option is valuable for
- reviewing historical data for a given period and for selecting
- entries to edit. To use the option, simply press '3'. You will
- be shown how many pages are in the listing and, if more than one,
- will be able to page through the listing in either direction.
-
-
- Option 4 - Statistics And Wheeling
-
- This option will calculate and display statistical information on
- all numbers picked in the lotto drawings. It will allow you to
- isolate and analyze any period between two valid dates, it will
- allow you to automatically generate bets, using any of the
- built-in wheeling systems, based on the 'Hot' numbers for any
- period, and it will allow you to generate bets with the wheeling
- systems from manual input. When you select option 4 from the
- History Management menu, you are presented with a sub-menu and
- another series of options.
-
- Sub-Option 1 - Game Summary
-
- This option provides the vital statistics of every
- number in the lotto game. Reading from left to right,
- the chart tells you: (Column 1) The number being
- summarized, (Column 2) The number of times that it has
- been drawn as a regular pick, (Column 3) The percentage
- of times it has been drawn as a regular pick in rel-
- ation to all of the games, (Column 4) The number of
- times it has been drawn as a 'bonus' or 'alternate'
- number (if applicable), (Column 5) The bonus number
- percentage, (Column 6) The number of games back since it
- was last drawn as a regular pick, (Column 7) The number
- of games back since it was last drawn as a bonus num-
- ber, (Column 8) The average number of games that elapse
- between picks for that number, and, (Column 9) The
- statistical status of the number. The statistical
- status states whether or not a number is statistically
- due to be drawn as a regular pick. At the bottom of the
- last screen of the summary is a calculation of the
- Even/Odd status of all of the games. That is, it shows
- the total hits for all even numbers and odd numbers and
- the percent- age that each hit total represents in
- relation to all of the games in the file.
-
-
- When you select this option you will be asked to enter
- the number that you wish to examine. After entering
- the number you will see displays that show the
- relationship of that number to every other number in the
- file.
-
- For example; if you select number 20 and look down the
- first page listing to number 5 and see that number 5 has
- received 10 hits for a percentage of 20.0%, it means
- that number 5 has been drawn in combination with number
- 20 ten times or a total of twenty percent. In other
- words, twenty percent of the time that number 20 is
- selected in a lotto drawing, number 5 is selected with
- it. The purpose of this feature is to quickly identify
- numbers that are frequently drawn in pairs, or, as lotto
- 'companion numbers'. Page two of this option is
- identical to page one except that the the same
- information is displayed in a different format for ease
- in finding the 'hottest' numbers, or numbers that most
- frequently show up as 'companions'.
-
- Note that on the top of the display are the vital
- statistics of the number being reviewed. These
- statistics are to remind you of the overall standing of
- selected number in relation to all of the games in the
- history file.
-
- Sub-Option 3 - Period Analysis And Wheeling
-
- Period Analysis generates statistics that relate only
- to a user-selected period. This allows you to analyze
- the statistics for any given period of time, with a view
- to detecting recurring patterns and trends. A further
- capability of this option is the ability to generate
- bets from the statistical information pre- sented. This
- 'hot number' feature will generate a series of bets,
- using any of the nine wheeling systems, without any
- active decision-making on the part of the user. However,
- as the bets are based on statistical data, they
- constitute more of an 'ed- ucated' guess than would a
- bet based solely on simple random number generation. The
- bets are formed by combining the top numbers for the
- period into various combinations, depending on the wheel
- being used. The wheel is a mathematical model composed
- in such a way as to guarantee that if a certain number
- of the same numbers that compose the wheel are picked
- in the lotto drawing, then you will obtain a minimum win
- of so many numbers.
-
- To make this less confusing I will use an example: The
- 'System 33' wheel uses a base of 14 numbers. If you
- select this wheel for automatic bet creation for the
- period currently set, it will pick out the 14 highest
- hitting numbers for the period and combine them in a way
- that creates 40 different bets. If any 5 of the 14
- numbers that form the wheel are picked in the lotto
- drawing, you are guaranteed at least one four-number
- win. In many cases, because of the way the numbers are
- combined, a fivenumber match would result in a series
- of three and four-number wins. As you can see, betting
- this way tends to bend the odds a little more in your
- favor. Of course some of the wheel bets can get fairly
- expensive and if you would like to use the wheeling
- techniques regularly, you might consider joining with
- other players to help defray costs. That's how lotto
- club and syn- dicate betting works. See the section on
- Manual Wheeling below for a description of the wheels.
-
-
- Automatic bet creation is accomplished by selecting the
- <B> option from page 2 of the period display. The bets
- are created and then displayed for review. If you are
- satisfied with the bets, then you have two saving
- options. If you choose the <R> option, the bets will be
- saved to your bet file and any existing bets will be
- removed. If you choose the <A> option, then the bets
- will be added to any bets existing in the bet file. If
- you do no wish to save the bets, just press the <M>
- option or the ESC key and you will exit to the History
- Management menu.
-
- A further word should be offered here on the setting of
- display periods. When entering Period Analysis you are
- given the op- portunity to verify or change the current
- display period. Try to keep the period as small as
- possible as this not only speeds up calculations, but
- offers more meaningful trend information. Lotto Master
- will examine the entire history file through this option
- if you wish, and this can be useful for automatic bet
- generation based on hot numbers derived from the entire
- history, but more significant information can usually be
- obtained by narrowing periods down and examining them
- closely for patterns.
-
- Sub-Option 4 - Manual Wheeling
-
- The explanation above of Period Analysis shows one
- method by which wheeling can be implemented. The
- alternate method is to select certain numbers, using the
- various analytical tools provided by the program, and
- then to enter them manually into the wheel. Once the
- wheel has been created and displayed, you will have the
- same save and exit options described above.
-
- Here are descriptions of the wheeling systems that the
- program uses:
-
- System 7
-
- 7 number base, 7 bets. Contains all possible 6-number
- comb- inations of the 7 number base. Guarantees a
- six-number win if six of the seven numbers are drawn.
-
-
- System 8
-
- 8 number base, 28 bets. Contains all possible 6-number
- comb- inations of the 8 number base. Guarantees a
- six-number win if six of the eight numbers are drawn.
-
- System 33
-
- 14 number base, 40 bets. Guarantees a 4 number match
- if 5 of the 14 numbers are picked in the drawing.
-
-
- System 37
-
- 12 number base, 6 bets. Guarantees a 4 number match if
- 6 of the 12 numbers are picked in the drawing.
-
-
- System 41
-
- 16 number base, 38 bets. Guarantees a 4 number match
- if 6 of the 16 numbers are picked in the drawing.
-
- System 42
-
- 18 number base, 42 bets. Guarantees a 4 number match
- if 6 of the 18 numbers are picked in the drawing.
-
- System 43
-
- 20 number base, 100 bets. Guarantees a 4 number match
- if 6 of the 20 numbers are picked in the drawing.
-
- System 55
-
- 11 number base, 26 bets. Guarantees a 5 number match
- if 6 of the 11 numbers are picked in the drawing.
-
- System 56
-
- 12 number base, 42 bets. Guarantees a 5 number match
- if 6 of the 12 numbers are picked in the drawing.
-
-
- Sub-Option 5 - Exit This Menu
-
- This option returns you from the Statistics And
- Wheeling menu to the History Management menu.
-
-
- Option 5 - Search History
-
- This option allows you to enter any number, combination of
- numbers or complete bets, and check them for 'hits' against any
- period of interest. This is an extremely useful and very powerful
- tool for pattern detection, and a method for determining if a
- potential bet falls within an historically successful range of
- numbers. You can use this option to check numbers or sets of
- numbers for current trends (A series of hits clustered together
- is a pretty fair indication of a trend in progress). An ad-
- ditional use for this option is for 'skip tracing'. Skip tracing
- is an analysis of the number of games between hits of a given
- number or combination of numbers. To use this option, simply
- enter the numbers that you are interested in researching. When
- you have filled all number fields, or if you have pressed enter
- on an empty field, the program will start hunting for the number
- or combination that you have entered. Each game will be
- displayed in turn and the numbers that are hit for that game will
- be highlighted. To the right of the history numbers, columns
- will show how many of the numbers entered showed up as picks for
- the date shown, and how many showed up as bonus numbers (if
- applicable to your game).
-
-
- Option 6 - Set Display Period
-
- This unique option allows you to limit the display and the period
- to be analyzed to any two valid dates in the history file. This
- feature allows for a very refined trend analysis and speeds up
- calculations and searches significantly. When you select Option
- 6, you will be presented with an input screen that asks for both
- a starting and ending period. To set the starting period to the
- very first record (the default value) simply press the ENTER key
- on the blank field. To set the ending period to the very last
- record, again press ENTER on the blank field. To set either of
- these periods to any date between the first and last record,
- simply enter the date in mmddyy format; i.e., 010188 for January
- 1, 1988. The date need not be exact; if the date you have
- entered is not a drawing date on file, the program will set the
- period to the next valid date that it finds. This option should
- be used when examining data for specific periods through Option 3
- (Display History), when searching for patterns through Option 5
- (Search History), and for analyzing trends. Sub-Options 1 and 2
- under Statistics And Wheeling are not effected by changes in the
- period but always relate to the entire file.
-
- IMPORTANT NOTE: Remember that once set, the period remains in
- effect until it is changed or until the computer is re-booted. If
- you enter new draws into the history file and then are not able
- to see them when you display the file, it's probably because you
- forgot to change the period setting.Option 7 - Exit
-
- This option returns you to the Main Menu. You can also get back
- to the Main Menu by pressing the ESC key.
-
-
-
- WORK WITH BETS - THE BET MANAGEMENT MENU
-
-
- Bet Management deals with the archive of numbers relating to
- active bets stored on disk. It allows you to add new bets to the
- archive, to edit or delete existing bets, to display all bets,
- and to search the bet file for winning matches when the lotto
- picks are drawn. Selecting the WORK WITH BETS option from the
- main menu will bring you to the Bet Management Menu shown below.
-
- Options 1-3
-
- These options work identically to those in History Management
- except that they apply only to your current bets. Your bets can
- be entered, edited , and viewed. You will notice that dates are
- not used here and that bets are separated into, and selected by,
- numbered 'boards'.
-
- Option 4 - Clear Bets
-
- This option clears the bet file and allows you to enter a new set
- of boards and numbers. NOTE: Be careful here. If you in-
- advertently clear the bet file you will have to reconstruct the
- bets that it contained.
-
- Option 5 - Search/Check Bets
-
- This option allows you to enter the numbers drawn in the latest
- LOTTO drawing and compare them to your bets. If a winning board
- is found it is flagged to catch your attention. After the check
- is complete, you are given the option of saving the drawing
- numbers to the history file. The Check for Wins option can also
- be used to avoid duplication of bets by first running them
- through this option before saving to the bet file.
-
- Option 6 - Exit
-
- This option returns you to the Main Menu from which you may exit
- the program or select another menu. The ESC key can also be used
- to exit the menu.
-
-
- UTILITIES - THE UTILITIES MENU
-
- The Utilities menu offers two main options and an exit option.
-
- Option 1 (Set Game ID) allows you to set or change the name of
- the lottery that you are currently working in and to show the
- type of lottery that it is. This is important because of the
- fact that each lottery that you play must reside on a separate
- disk or directory from every other lottery. Setting the name
- will eliminate the problem of possibly updating the wrong history
- file.
-
- Option 2 (Set Color Off) is for hardware systems using a mono-
- chrome display. Turning the color signal off can sometimes make
- for a clearer display.
-
- Option 3 (Exit) Or the ESC key, returns you to the main menu.
-
-
- REPORTS - THE REPORTS MENU
-
- The Reports menu enables you to get printed reports on your line
- printer. Select an option below and follow the screen prompts:
-
- 1. History: This will give you a printout of all records in the
- history file.
-
- 2. Active Bets: This will print out any bets that currently are
- stored in the bet file.
-
- 3. Summary: This is a printed version of the on-screen summary
- described in the section above under Statistics and Wheeling.
-
- 4. Frequency Chart: This report lists the number of games between
- 'hits' for every number used by the lotto for the entire history
- of the game. The number under review is shown at the left, and
- each number to the right represents the number of games played
- before a 'hit' was made. Zeros indicate that the number was hit
- in the next game. For example, if you see 5 5 3 0 0, etc, this
- means that five games elapsed before a hit, then another five
- games, then three games, then a hit, then another hit, etc.
-
-
- Option 5 on this menu, as well as the ESC key, will return you to
- the Main menu.
-
-
-
-
-
-
-
-
-
-
-
-
- SUMMARY
-
-
- Whether you are a serious LOTTO player or just enjoy the
- occassional game, we believe that you will find this program to
- be useful and enjoyable. Let us know what you think of it, and
- any suggestions as to how it might be improved will be greatly
- appreciated. We can be reached at:
-
- JPM Computer Products
- P.O. Box 30742
- Portland, OR 97230
-
- Tel (503) 287-8952
-
-
-
- Registration Form
- For
- Lotto Master Professional
- Release 1.6
-
- SHAREWARE VERSION
-
-
-
- Name_____________________________ Date_________
-
- Address __________________________________________
-
- City _________________ State _____ Zip _________
-
- Phone ( ) ____________________
-
-
- Date Purchased ______________
-
- Where Obtained ___________________________________
-
- Where did you hear about Lotto Master?
-
- __________________________________________________
-
-
- To be listed as a registered user for assistance, and to receive
- the latest version as well as future product update information,
- please detach and mail with your check for $49.95 US to:
-
- JPM Computer Products
- PO Box 30742
- Portland, OR 97230